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・ Imutlaid
・ Imués
・ IMV
・ Imvanex
・ Imvani
・ Imvbox
・ IMViC
・ IMVT
・ IMVU
・ Imvume
・ IMW
・ Imwas
・ IMX
・ IMx
・ IMx (album)
IMX (TV series)
・ IMx discography
・ IMX Resources
・ IMX-101
・ Imyremeshaw
・ IMZ
・ IMZ-Ural
・ Imzad
・ Imzadi
・ Imzouren
・ Imágenes (Lourdes Robles album)
・ Imécourt
・ Imías
・ Imāla
・ Imırcık, Elmalı


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IMX (TV series) : ウィキペディア英語版
IMX (TV series)

''IMX'' (''Interactive Music Exchange'') was an American music television program which aired daily on MMUSA (renamed Fuse TV in May 2003) in the early 2000s (decade). Described as a "fully converged music industry simulation game" and "part TV show, part Internet game," the program allowed viewers to register at the network's website and buy "stock" in popular artists, songs, and albums. In dealing the "shares", traders could use the fake cash to enter network-sponsored contests.〔Di Liberto Jr., James (Network Tries to Light 'Fuse' Under MTV ) Fox News (May 22, 2003). Retrieved on 4-09-10.〕
==Format==
''IMX'' was in development for nearly a year prior to its January 2003 debut. In a 2002 press release, network president Marc Juris discussed the inspiration behind the program:
:"MuchMusic USA's mission is to provide its viewers with a real voice. What better way for a viewer's voice to be heard than by investing in an artist he or she loves? Our success and growth over the last year has occurred because we recognize that viewers want ownership and control of what they listen to and watch. We have developed technology that empowers our audience to create their own videos, select our video rotation, and even to host the shows we broadcast. Both the ''IMX'' program and game is the next step in this endeavor, by encompassing the technological advances of the web, the popularity of online games, and the potential of live television."
''IMX'' featured three VJ hosts, each representing different music genres, as well as a guest from the music industry. It debuted on January 20, 2003 at 6pm EST and would air live Monday through Friday with various encores throughout the week. The IMX studio, located in Penn Plaza, was street level and therefore fans that couldn't get tickets were able to view from outside and would be visible through the window during filming.〔(Daily Download (IMX) on the FUSE network ) New York TV Show Tickets. Retrieved on 4-09-10.〕
In attempt to "extol the fun of the stock market," players would sign up online and be given a set amount of "IMX dollars" in order to buy stocks in artists, albums, videos, and TV offerings, which could be traded and sold short or for profit online. With such profits, players could win prizes like video game consoles, vacations, surfboards, or lithographs, all brought to them by Virgin Records.〔Paskin, Willa (Fuse’s Video Resurrection ) The Brooklyn Rail (2003). Retrieved on 4-09-10.〕〔Kipnis, Jill (Lighting Tv's Fuse ) ''Billboard'' (April 24, 2004).〕 Stock values would be influenced largely by ''Billboard'' charts, concert sales, and other measures of commercial success.
Fixed to the bottom of the screen would be a market style ticker, updating viewers on how each artist, album, or song fared during the day's trading. Users could voice their opinions on the online bulletin boards, and their messages would frequently be shown live on air. Through the website, they would also be provided with music video previews, music downloads, and a wide range of market research tools for the individual portfolios of game participants, including airplay stats and sales charts. The one-hour program would help recap the day's trading, the value of each featured artist and song, and speculate on the future of the market.
''IMX'' utilized the interactive investment technology of Hollywood Stock Exchange to allow web users to invest in real time. Marc Juris elaborated on the technological potential of the innovative format:
:"''IMX'' is like fantasy football, but with rock stars. The applications it can embrace are infinitely broad - from broadband and the digital set-top box to wireless devices and e-commerce. It's a new kind of entertainment experience that will captivate our tech-centric young viewers, and also cable operators who are eager to drive the demand for digital set-top boxes and high-speed services."〔(HSX AND MUCHMUSIC FUSE INTERACTIVE GAME PLAY WITH LIVE TV ) Referatele.com (December 16, 2002). Retrieved on 4-09-10.〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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